The head of art has overall responsibility for the entire art team and manages the team to optimize the performance in collaboration with other leads and the CEO.
Responsibilities:
- Have overall responsibility for a team of currently five in-house and eight external 2D/3D artists
- Define responsibilities, show opportunities, evaluate performance and promote team members
- Optimize the performance of the team, define new profiles and hire new team members
- Convey the essential goals to the team, act as a motivator and set a good example
- Take feedback from team members and ensure discipline and fairness in the team
- Ensure deadlines are reached and appropriate lessons are learned
- Establish a close collaboration with the head of product, head of development, and the CEO
Requirements:
- 3+ years of experience with leadership and 5+ years of experience working as a 3D artist or similar
- Advanced knowledge of established 3D modeling software, content pipelines and custom tools
- Working experience with 2D tools such as the Substance texturing tools and Photoshop
- Leadership skills with a high level of empathy for the motivating factors of highly qualified teams
- Excellent communication skills with both technical and non-technical team members
- Great organization, moderation and social skills paired with strong assertiveness
- A strong portfolio showcasing released products you have worked on
- German and English communication and writing skills (B2 level or higher)
Preferences:
- Degree in game development, formal art education or equivalent
- Advanced knowledge of shader languages, scripting and programming
- Experience in the video game industry and worked on shipped products
Please send your application to info@urbangames.com